In the latest Dev Diary for our turn-based game Every Day We Fight, we discuss creating layout tools for making big worlds fast.
/r/IndieDev: IndieDev - This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment. If you're an indie gamer, this place welcomes you too! After all, every gamer is a potential indie developer! - August 4, 2022 - 13:38
/r/IndieGaming: IndieGaming - We love indie games, you should too! - August 4, 2022 - 13:37
/r/tbs: /r/TBS, The Turn-Based Strategy Game Subreddit! - Strategy is the heart of combat! /r/TBS is a place to talk about any and all turn-based strategy games, be it tabletop or video game. Join us! - August 4, 2022 - 13:36
/r/TurnBasedTactical: Turn Based Tactical Genre - Turn Based Tactical genre - "If it doesn't look like chess more likely it isn't a turn based tactical game". They all have 4 game mechanics in common: unit organization (for example a grid, radius), positioning and movement of all units (be able to Back-stab, Flank and Bait units), turn based (or pausable to issue movement/position commands) and have a tactical battle/encounter layer with the elements above. - August 4, 2022 - 13:34