Target practice (a work in progress). For our turn-based tactics indie game, Every Day We Fight.
/r/roguelites: I Like You, But I Don't Roguelike You - Roguelites is a sub about games which are not traditional Roguelikes, but contain some features of them such as procedural generation, permadeath, et cetera. These games often distinguish themselves from traditional Roguelikes with features such as meta-progression, and span across many, many other genres. - August 8, 2022 - 13:24
/r/TurnBasedTactical: Turn Based Tactical Genre - Turn Based Tactical genre - "If it doesn't look like chess more likely it isn't a turn based tactical game". They all have 4 game mechanics in common: unit organization (for example a grid, radius), positioning and movement of all units (be able to Back-stab, Flank and Bait units), turn based (or pausable to issue movement/position commands) and have a tactical battle/encounter layer with the elements above. - August 8, 2022 - 13:23
/r/tbs: /r/TBS, The Turn-Based Strategy Game Subreddit! - Strategy is the heart of combat! /r/TBS is a place to talk about any and all turn-based strategy games, be it tabletop or video game. Join us! - August 8, 2022 - 13:23
/r/IndieDev: IndieDev - This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment. If you're an indie gamer, this place welcomes you too! After all, every gamer is a potential indie developer! - August 8, 2022 - 13:22
/r/IndieGaming: IndieGaming - We love indie games, you should too! - August 8, 2022 - 13:21